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What is WebGL?
WebGL is managed by Khronos, an organisation which is responsible for a number of other open standards, including the well-known OpenGL desktop graphics library and its lesser-known version for "embedded" devices like smartphones, OpenGL ES. WebGL is based on OpenGL ES.
How do I get WebGL running on my machine?
Right now, you need to install a special version of a web browser to use WebGL. You can get appropriate versions of Firefox, Chrome and Safari.
There are official instructions on the WebGL public Wiki.
There are more detailed instructions, organised by operating system, on the Learning WebGL website.
What about Microsoft and Internet Explorer?
As of this writing, Microsoft have not announced any intention of supporting WebGL, and their press announcements about their new version of Internet Explorer, version 9, have said a lot about its use of computers' graphics hardware as a way of speeding up existing web pages, instead of doing new stuff like WebGL. So while they've not said explicitly that they're going to avoid WebGL, it seems unlikely that they're going to support it in the short term.
(It should be said that while it would be consistent with their popular image for them to launch their own competing non-open system for hardware-accelerated 3D graphics, they have shown no signs of intending to do that either.)
Although Chrome Frame does not currently list support for WebGL in its feature list, if Chrome supports it then it seems likely that Chrome Frame will shortly thereafter. It's not an ideal solution, but it's much better than nothing.
When will WebGL be ready for production use?
This is really three questions:
When will the WebGL specification get to version 1.0?
It's there! The WebGL Working Group ratified the 1.0 specification on 10 February 2011. Usefully, some of their deliberations happen on a public email list, so if you want to get a good feel for the current state of future spec updates, a good way to find out is to read the recent posts in the archives.
When will WebGL be available in the standard versions of web browsers?
Recent versions of Chrome, Firefox, Safari all have support for WebGL. Opera 12 alpha also has support. In the case of Safari it is currently disabled by default, but can be enabled manually. This page has some more details about what versions are supported.
When will enough people have WebGL in their browsers to make it work using on a website?
Naturally, this depends on the kinds of people who visit the site -- which browsers they use and how frequently they update them.
People who use Microsoft Internet Explorer will have specific problems with WebGL: as of this writing, Microsoft have not announced any intention of supporting it, so IE users will be reliant on a plugin. More about this in #What about Microsoft and Internet Explorer?
For users of Chrome and Firefox, there is interesting information about how rapidly they have upgraded to new versions in the past in this blog post. The short version: pretty much all Chrome users will be automatically upgraded within a month or so of a new version's release; the Firefox upgrade will be slower to a greater or lesser extent depending on whether they package it as a major (eg. 4.0) or minor (3.7) release. Safari will be somewhere in between.